Aaron Griffin’s post Procedural Exploration reminded me how good Planarch Codex is and its procedural method for generating dungeons. I used it a fair bit a few years back; here’s one that I wrote up.
I’m definitely going to consider something like this for my Torchbearer game, should be perfect for exploring the fog.
Saved from G+ meltdown: 12 April 2013
So I used the Dungeon as Monsters method from the Planarch Codex DW supplement to create a warehouse in my Technoir (via Apocalypse World) game. I came up with three dangers, semi-randomly, and it all worked really well.
Madness: dominate choices XXXX
Sewers: befoul and disgorge XXX
Cliff: endanger OOXXX
One of the PCs has a flying surveillance drone “Bessy” that got badly hit by heavy-calibre rounds fired from a holy avenger’s high powered sniper rifle. So Bessy ended up crash landing in a warehouse leaking radioactive fuel.
I started tonight’s session with a couple of PCs scoping out the warehouse that stank of shit. Grey parkoured his arse to a second storey window (Cliff +1, Sewer +1).
Grey found himself on a walkaway above a huge pit dug out the length of the warehouse, 4 or 5 metres below street level, with broken pipes and filled with effluent and seething with worms. He also spotted Block-Rockers working down there with sledgehammers, in the shit (Madness +1, Sewer +1, Cliff +1).
Climbing a rope to the third floor, Grey crossed a room full of drugged, sick or exhausted people and has an interesting conversation with a Mind-Blower, who was smoking a peace pipe, about his mission to find the alien spacecraft (Madness +2). O yeah, he got a bucket of live worms in case he got the munchies.
Then Grey climbed the stairs into a room full of tall vats of sugar. He found Bessy wedged in the rafters and a bunch of kids dead beneath, blue-faced on her leaking radioactive fuel (Madness +1, Cliff +1).
Then Grey rolls snake eyes trying to get Bessy down and out of the building, the fire being she’d roll free and landed in the pit, deep in shit.
The sugar came in handy for dropping bags at height on Bessy’s owner when he came in, gunning down Block-Rockers and bossing people around. The proceeding battle got dangerous enough that both PCs backed off and regrouped.
Overall, Dungeons as Monsters worked, the dangers and rolling inspired me and the “dungeon” hung together well.