Roleplaying games: I love ’em. Playing, reading, dreaming, designing, whatever! They’re great. So I thought I’d share a little of that love. Here’s trying.
When I moved to a new city 10 years back, I founded my best and strongest friendships around a shared loved of roleplaying. The kind where you go to someone’s house, sit around a table and shout nonsense and brilliance at each other for a few hours. I played a range of games, with independent publishers being my bread and butter. I haven’t played D&D since I burned out on 2nd Edition in the nineties.
I usually play twice a week. I’m lucky that way. At the moment, that means a few games of Blades in the Dark (running Shadows and Assassins crews and playing in Hawkers) and playing in Legacy: Life among the Ruins.
I’ve also had few stop-starts designing, but most of my energy for games has been playing and facilitating. I’ve certainly seen a few designs crumble in my hands, after many months of meanderings. But that comes with the territory.
At the moment, I’m designing a setting to string together a few Torchbearer games I’m planning to play next year. It’s inspired by the central location of the novel Boneshaker.
The Maw. The Abyss. Hell. All names of a hidden valley, smote by the gods, forever shrouded in a corrupting fog, a poisonous wound filled with unplundered treasures and terror, and a haven for those who hunger to flee the world. For a whole society of exiles, criminals, and refugees hide in its murky depths, in safe harbours carved out of the wasteland. Maybe small, overcrowded and filthy, but to you, torchbearer, they’re heaven.Torchbearer campaign: Abyssal lights
I’ll put up more of my ideas for this, and other things, here. Till then.